Filed under Books

paybyatweet, ever heard of it?

I just experienced something crazy…someone gave me a very nice PSD template in exchange for posting a tweet promoting the treasure I had found. After I sent it off, they let me download the file.¬†That’s neat! Paying with Twitter. Since June of 2010? I’m surprised it took this long. It’s so basically obvious and useful. … Continue reading

Notes from The Art of Game Design, Chapters 5-8

Let’s remember that design is solving a problem, not being artistic for the sake of beauty. What is the problem we are trying to solve?¬† What assumptions are we working with? When is the problem considered solved? When solving a problem, more iterations = a better solution. The spiral model (similar to Agile): Basic Design … Continue reading

Notes from The Art of Game Design, Chapters 1-4

Purpose The game designer is crafting an experience where the player can control the pace and sequence of events, unlike in a movie. In a game, there is an element of play- manipulation that indulges curiosity. Games are: entered willfully have goals have conflict have rules can be won or lost are interactive are challenging … Continue reading

Emerson: Self-Reliance – Introduction (On politics)

(these are the words of Richard Whelan) A person who is wise and virtuous, loving, sincere, honorable, self-reliant, self-disciplined, generous, and nonviolent acts responsibly and reasonably, and does what need to be done. He or she is capable of governing himself or herself, not only morally but also politically. That conclusion was taken for granted … Continue reading

Emerson: Self Reliance – Introduction

(most of this is not Emerson, but interpretation from Richard Whelan) The universe and everything in it form a single, unified, organic system. Emerson advocated a life that would be lived in full and constant awareness of that “unity of cause.” The wise person is one who looks through the phenomenon of the material world … Continue reading

Maximum Difference Scaling

From “What do Customers Really Want” – Harvard Business Review | April 2009 – Consumers have a hard time articulating their real desires – Customers are apt to say the want many or even most product attributes listed in preference rating tools Maximum Difference Scaling (MaxDiff) – Researchers amass a list of product or brand … Continue reading

Blue Ocean Strategy

p.151 Contrary to conventional wisdom, mounting a massive challenge is not about putting forth an equally massive response where performance gains are achieved by proportional investments in time and resources. Rather, it is about conserving resources and cutting time by focusing on identifying and then leveraging the factors of disproportionate influence. Key Questions: 1) What … Continue reading