Notes from The Art of Game Design, Chapters 5-8

Let’s remember that design is solving a problem, not being artistic for the sake of beauty.

  1. What is the problem we are trying to solve? 
  2. What assumptions are we working with?
  3. When is the problem considered solved?

When solving a problem, more iterations = a better solution.

The spiral model (similar to Agile):

  1. Basic Design
  2. Identify the greatest risks
  3. Prototype the risky factors
  4. Test
  5. Improve the design
  6. Repeat…

In analyzing the viability of a solution, consider the 8 filters:

  1. Artistic impulse – does it feel right?
  2. Demographics – will the audience like it?
  3. Design – does it meet the requirements of good design?
  4. Innovation – it is novel?
  5. Business – will it sell?
  6. Engineering – can it be built?
  7. Social – does it create connections and community?
  8. Testing – is it enjoyable and/or interesting

But, the best indication of a worthy design: When people see my game, do they want to start interacting with it, before they even know what to do?

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