Posted in November 2012

Ariel’s Existing Situation Avoids excessive effort and needs roots, security, and peaceful companionship. May be physically unwell, in need of gentle handling and considerate treatment. Ariel’s Stress Sources Wishes to be independent, unhampered, and free from any limitation or restriction, other than those which he imposes of himself or by his own choice and decision. … Continue reading

Notes from The Art of Game Design, Chapters 5-8

Let’s remember that design is solving a problem, not being artistic for the sake of beauty. What is the problem we are trying to solve?  What assumptions are we working with? When is the problem considered solved? When solving a problem, more iterations = a better solution. The spiral model (similar to Agile): Basic Design … Continue reading

Notes from The Art of Game Design, Chapters 1-4

Purpose The game designer is crafting an experience where the player can control the pace and sequence of events, unlike in a movie. In a game, there is an element of play- manipulation that indulges curiosity. Games are: entered willfully have goals have conflict have rules can be won or lost are interactive are challenging … Continue reading